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Colonel Spigot

"I am Colonel Spigot! Perhaps you've
heard of me?"
Colonel Ivanod Spigot "Tyrant of the New Territories," "Beast of the Battle of Bulldoon,"
"Death-dealing Demon of Dinswipe" is one
of the most diminutive, but also most feared officers in the
Thembrian military. The head of the Thembrian Air Force, Colonel
Spigot directs squadrons of planes in the service of the Glorious
People's army, safeguarding Thembrian airspace against foreign
intruders. Possessed by a relentless zeal for his Motherland
(as well as a penchant for reckless bungling), the 2’ 9"
tall Colonel Spigot has made for himself quite a name in the
history of the frozen nation.
Born some years before the Great War, Colonel Spigot was
raised in a family of very little distinction with slim ties
to the Thembrian military. Spigot had no proud heritage: his
own grandmother was devoured by polar bears, a fate usually
reserved for those guilty of losing Thembrian international
awards. At a young age Spigot enlisted in the Thembrian Army,
where he learned the essential skills that all good Thembrian
soldiers know namely, medal-polishing, bootlace-tying,
and saluting. Mercilessly taunted by his classmates for his
small stature and peculiar lisp and intimidated by his superiors,
Spigot became a master of self-preservation. He quickly learned
the dual traits of command and diplomacy, by which he was
able to countermand less ambitious subordinates and suck up
to higher-ranking officers.
After a less than stellar rise to infantry commander, Spigot
saw combat for the first time in the early campaigns of the
Great War. Ordering his men into the thick of the conflict
while he himself watched from a safe distance
Spigot miraculously won battles against some of the strongest
enemy forces in the War. He even managed to conquer several
outlying territories for the glory of the Motherland. Spigot's
tenacity and stern leadership earned him several prestigious
medals and awards, as well as bragging rights to some of the
war’s victories.
However, Spigot's own victory was short-lived. With the end
of the Great War eliminating the need for an active military
force, the Thembrian Ministry of War planned to reorganize
the burgeoning Glorious People’s Army into a tight-knit defense
network, in order to better protect the Thembrian homeland
against foreign disruptions. Not even Spigot's laurels could
save him from the ruthless downsizing practices of the War
Ministry, and soon orders were issued to transfer Spigot to
a position in some far-away camp.
As fate would have it, a clerical error in the paperwork
(one of many to come in this new period of reform) altered
the orders. Instead of being transferred to parts unknown,
Spigot was to assume command of the newly-established Thembrian
Air Corps, a division of the Glorious People's military which
had emerged from the air-combat arena of the Great War. Though
highly unaccustomed to this level of responsibility (and unable
to even pilot a plane!), Spigot saw this as an opportunity
to finally exercise some real power, as well as use his newly-gained
closeness to the Thembrian High Marshall to his advantage.
Thus Spigot took firm command of the Air Force, which has
grown and thrived over the last two decades.
Colonel Spigot is the epitome of a Thembrian soldier: stern,
authoritative, unyielding, and unquestioningly loyal to the
interests of his Motherland. Whether those interests are right
or wrong is not Spigot's concern with Spigot, "might
makes right," and he rules his men with an iron fist
and scathing command. His small stature belies an incredible
resolve and furious determination. So forceful are Spigot's
words and actions that his subordinates have dubbed him the
"Terror of Tiny Tundra." Few officers would dare
incur the wrath of Spigot, as the Colonel could easily sentence
one to turnip-peeling duty for merely speaking out of turn.
Spigot's primary duties as head of the Air Force include
managing the vast resources of the Glorious People's Air Corps,
from cargo transports to air vector patrols. Always one who
enjoys lording his power over others, Spigot prefers to deal
with foreign offenders himself. His extensive knowledge of
bureaucratic workings specifically, Thembria's intricate
system of paperwork allows him to virtually use political
influence and swathes of red tape as weapons. Moreover, Spigot
apparently shares a measure of control over the Thembrian
Army which allows him to direct troops and ground forces at
will.
Spigot is something of an everyman in the affairs of the
Thembrian government. After capturing offenders, Spigot relishes
the chance to participate in their court hearings, acting
as attorney for the prosecution. He sometimes travels to prison
camps or gruel reserves, either to bolster the morale or temporarily
take charge of the operation. In matters of foreign interest
such as the Cape Suzette Friendship Festival, Spigot assumes
the role of Thembrian ambassador (often a recipe for disaster).
Of course, Spigot's one true weakness is his inability to
fly an airplane. Most Thembrian pilots are barely able to
fly anyway, but Spigot is absolutely helpless behind the controls
of an aircraft. Impromptu flying lessons have improved his
skills just enough to keep a plane on course, but actual maneuvers
and navigation are far beyond Spigot's abilites. His height
(or lack thereof) further complicates the matter, as he needs
a booster seat just to see out the cockpit! Despite his aversion
to flying, Spigot can command squadrons of planes with great
efficiency and owns a private air transport which carries
him on travels for the furtherance of Thembria's glory.
More would certainly fear Colonel Spigot if it weren't for
his bumbling nature. Hopelessly prone to failures and shortcomings
(no pun intended), Spigot possesses an inherent incompetence
which has often thwarted his attempts to spite the "Cape
Suzette capitalist swine" by bringing glory to his nation.
Although many berate and belittle Spigot for his ineptitude,
he views himself as a brilliant strategist and born leader.
Spigot often speaks out on his own behalf, rehearsing the
triumphs of his glory days to anyone who cares to listen.
("Perhaps you’ve heard of me the Scourge of Sausage
Creek?")
Unfortunately, the colonel’s pride is matched only by his
stubbornness, a truth often demonstrated in his dealings with
foreign relations or the civilian planes that regularly
skirt the border of Thembrian airspace. Spigot takes orders
from no one no one, that is, except the High Marshall.
The one person able to stop Spigot in his tracks, the High
Marshall usually keeps the leader of his air force in line
by threatening to have him shot. In turn, Spigot constantly
seeks to impress his mighty "mucky-muck" either
to gain a promotion or avoid the firing squad.
Faults aside, Colonel Spigot is a dedicated soldier who serves
his country well. On the more-than-rare occasions when he
messes up, he usually pins the blame on his aide Sergeant
Dunder, a dimwitted but kind-hearted Thembrian who always
finds himself holding the bag for Spigot’s blunders.

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COLONEL SPIGOT
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Height:
2'9"
Sex: Male
Age: 30+ |
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DEXTERITY
3D+1
Brawling parry 4D, dodge 6D, firearms 4D+2, grenade
4D, melee combat 5D, pickpocket 5D
KNOWLEDGE 3D+2
Bureaucracy: Thembria 6D+2, cultures 4D, intimidation: interrogation 4D+2, law enforcement:
Thembria 7D, locations 4D+1, streetwise 4D, tactics: ground combat 5D+2, tactics: anti-aircraft
6D
MECHANICAL 2D
Beast riding 3D, sensors: radar screen 4D
PERCEPTION 3D+2
Bargain 5D, command: Thembrian military 8D, con
5D, hide 4D, persuasion 6D, search 4D,
sneak 5D+1
STRENGTH 3D
Brawling 3D+2, stamina 4D+1
TECHNICAL 2D+1
Demolitions 4D+2, first aid 4D, security: boobytraps
6D+2 |
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